王璐其他成果

工作经历

2018/09-今, 山东大学,软件学院,教授。

2011/12-2018/08, 山东大学,计算机科学与技术学院/软件学院,副教授。

2009/09-2011/11,山东大学,计算机科学与技术学院/软件学院,讲师。

科研项目

2023.01-2026.12 复杂三维场景高度真实感神经渲染方法研究,国家自然科学基金面上项目(62272275), 负责人:王璐

2020.11-2023.10 大规模CAD场景可视化技术研究,国家重点研发计划(2020YFB1709203),负责人:王璐

2021.01-2023.12 面向人工智能训练的海量数据高性能分布式处理系统,山东省自然科学基金(智慧计算联合基金重点支持项目)(ZR2020LZH016),负责人:王璐

2019.01-2022.12 大规模三维场景高度真实感并行绘制技术,国家自然科学基金面上项目(61872223), 负责人:王璐

2017.07-2020.12 基于动力学的视觉特效并行模拟技术和引擎,国家重点研发计划(2017YFB0203002),负责人:王璐

2014.01-2016.12 面向影视动漫行业的渲染系统关键技术研发与应用,山东省自主创新及成果转化专项(2014ZZCX08201), 负责人:王璐

2015.01-2018.12 基于浮雕绘画元素的立体浅浮雕生成方法研究,国家自然科学基金面上项目(61472224), 负责人:王璐

2011.01-2013.12 三维人脸混合特征提取和艺术化绘制方法研究,国家自然科学基金(61003149), 负责人:王璐

2010.11-2013.11几何数据的风格化表示与绘制方法研究,山东省自然科学基金(ZR2010FQ011), 负责人:王璐


主要学术论文




Junqiu Zhu, Sizhe Zhao, Lu Wang, Yanning Xu, Ling-Qi Yan, Practical Level-of-detail Aggregation of Fur Appearance, ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022). (CCF A)[Project Page]



3149B7

Haowen Tan, Junqiu Zhu, Yanning Xu*, Xiangxu Meng, Lu Wang, Ling-Qi Yan,Real-Time Microstructure Rendering with MIP-mapped Normal Map Samples,Computer Graphics Forum, 2022. (CCF B) [Paper] [Video]




Junqiu Zhu, Sizhe Zhao, Yanning Xu*, Xiangxu Meng, Lu Wang, Ling-Qi Yan, Recent advances in glinty appearance rendering, Computational Visual Media, 2022, Vol. 8, No. 4, 535–552. [Paper]



Junqiu Zhu, Yaoyi Bai, Zilin Xu, Steve Bako, Edgar Velázquez-Armendáriz, Lu Wang, Pradeep Sen, Miloš Hašan, Ling-Qi Yan, Neural Complex Luminaires: Representation and Rendering, ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021). (CCF A)[Paper][Video]




Zheng Zeng, Shiqiu (Edward) Liu, Jinglei Yang, Lu Wang, Ling-Qi Yan, Temporally Reliable Motion Vectors for Better Use of Temporal Information, Ray Tracing Gems II: Chapter 25. [Website]  





EE37       Zheng Zeng       , Shiqiu (Edward) Liu, Jinglei Yang, Lu Wang*, Ling-Qi Yan*, Temporally Reliable Motion Vectors for Real-time Ray Tracing, Computer Graphics Forum (Proceedings of Eurographics 2021). (SCI, CCF B)[Paper] [Video]                                    




Weiheng Lin, Beibei Wang, Jian Yang, Lu Wang, Ling-Qi Yan, Path-based Monte Carlo Denoising Using a Three-Scale Neural Network, Computer Graphics Forum, Dec. 2020. (SCI, CCF B)[Paper]




1242B

Zilin Xu, Qiang Sun, Lu Wang*, Yanning Xu, Beibei Wang, Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering, Computer Graphics Forum (Proceedings of Pacific Graphics 2020),Vol.39, No.7, pp.193-203, Oct. 2020.(SCI, CCF B) [Paper] [Code]




Yezi Zhao, Beibei Wang, Yanning Xu*, Zheng Zeng, Lu Wang, Nicolas Holzachuch. Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupevised Generative Adversarial Network. Eurographics Symposium on Rendering (EGSR), 2020. (CCF B) [Paper][Code]




21484

Zheng Zeng, Lu Wang*, Beibei Wang*, Chunmeng Kang, Yanning Xu. Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network, Journal of Computer Science and Technology, 2020, 35(3):506-521. (SCI, CCF B)



Yulin Liang, Beibei Wang, Lu Wang*. Nicolas Holzschuch, Fast Computation of Single Scattering in Participating Media with Refractive Boundaries using Frequency Analysis, IEEE Transactions on Visualization and Computer Graphics, Vol.26, No. 10, pp. 2961-2969, Oct.1 2020. [Paper] (SCI, CCF A)


Yufei Chai, Yanning Xu*, Maopu Xu, Lu Wang. Two-layer microfacet model with diffraction, Computers & Graphics, 2020, 86: 71-80. (SCI, CCF C) [Paper]



Weiheng Lin, Beibei Wang*, Lu Wang*, Nicolas Holzschuch. A Detail Preserving Neural Network Model for Monte Carlo Denoising. Computational Visual Media Journal, 6(2): 157-168, June 2020.[Paper]



Liangsheng Ge, Beibei Wang, Lu Wang*, Xiangxu Meng, Nicolas Holzschuch. Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model. IEEE Transactions on Visualization and Computer Graphics, December 2019.[Paper] (SCI, CCF A)



Junqiu Zhu, Yanning Xu*, Lu Wang*. A Stationary SVBRDF Material Modeling Method Based on Discrete Microsurface, Computer Graphics Forum (Pacific Graphics 2019), 38(7): 745-754, November 2019. [Code][Paper] (SCI, CCF B)



Xiang Xu, Beibei Wang, Lu Wang*, Yanning Xu, Chenglei Yang, Xiangxu Meng. A Task and Data Balanced Distributed Photon Mapping Method, Computers & Graphics, 82: 214-221, August 2019. (SCI, CCF C)




Yajie Xu, Lu Wang*, Yanning Xu, Siyuan Qiu, Maopu Xu, Xiangxu Meng*, Cross-device task interaction framework between the smart watch and the smart phone, Personal and Ubiquitous Computing, pp.1-11, 2019.(SCI, CCF C)




Beibei Wang, Lu Wang, Nicolas Holzschuch. Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model. Computer Graphics Forum (Pacific Graphics 2018), 2018, 37 (7):1-10. (SCI, CCF B)




Liangsheng Ge, Beibei Wang, Lu Wang, Nicolas Holzschuch. A Compact Representation for Multiple Scattering in Participating Media using Neural Networks. Siggraph 2018 Talks, Aug 2018, Vancouver, Canada.



Xiang Xu, Beibei Wang, Lu Wang*, Yanning Xu, Tamy Boubekeur. Vectorized Point based Global Illumination on Intel MIC Architecture. Computers & Graphics, 70:206-213, February 2018. (SCI, CCF C)




Lu Wang, Laikuan Wong, Yajie Xu, Xiao Zhou, Siyuan Qiu, Xiangxu Meng, Chenglei Yang*. The design and empirical evaluations of 3D positioning techniques for pressure-based touch control on mobile devices. Personal & Ubiquitous Computing,22(3):525-533, June 2018. (SCI, CCF C)




Chun-meng Kang, Lu Wang*, Yan-ning Xu, Xiang-xu Meng, Yuan-jie Song. Adaptive Photon Mapping Based on Gradient, Journal of Computer Science and Technology, 31(1): 217–224, Jan. 2016. (SCI, CCF B)




Chun-meng Kang, Lu Wang*, Pei Wang, Yan-ning Xu, Xiangxu Meng. Coherent Photon Mapping on the Intel MIC Architecture, Journal of Computer Science and Technology, 30(3):519-527, May. 2015. (SCI, CCF B)


·赵烨梓,王璐*,徐延宁*,曾峥,葛亮昇,朱君秋,徐子林. 基于机器学习的三维场景高度真实感绘制方法综述. 软件学报, 2021. DOI: 10.13328/j.cnki.jos.006334


·Liangsheng Ge, Beibei Wang, Lu Wang*, Xiangxu Meng, Nicolas Holzschuch. Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model. IEEE Transactions on Visualization and Computer Graphics, December 2019. (SCI, CCF A)


·Junqiu Zhu, Yanning Xu*, Lu Wang*. A Stationary SVBRDF Material Modeling Method Based on Discrete Microsurface, Computer Graphics Forum (Pacific Graphics 2019), 38(7): 745-754, November 2019. (SCI, CCF B)


·Yulin Liang, Beibei Wang, Lu Wang*. Nicolas Holzschuch. Fast Computation of Single Scattering in Participating Media with Refractive Boundaries using Frequency Analysis, IEEE Transactions on Visualization and Computer Graphics, April 2019. (SCI, CCF A)


·Xiang Xu, Beibei Wang, Lu Wang*, Yanning Xu, Chenglei Yang, Xiangxu Meng. A Task and Data Balanced Distributed Photon Mapping Method, Computers & Graphics, 82: 214-221, August 2019. (SCI, CCF C)


·Yufei Chai, Yanning Xu*, Maopu Xu, Lu Wang, Two-layer microfacet model with diffraction, Computers & Graphics, https://doi.org/10.1016/j.cag.  2019.  (SCI, CCF C)


·Yajie Xu, Lu Wang*, Yanning Xu, Siyuan Qiu, Maopu Xu, Xiangxu Meng*, Cross-device task interaction framework between the smart watch and the smart phone, Personal and Ubiquitous Computing, pp.1-11, 2019.(SCI, CCF C)


·Yajie Xu, Lu Wang*, Yulin Wang, Jiyue Hu, Peng Shao, Yijia Ma, Xiangxu Meng, EZCalm: A User Emotion Regulation System by Immersive Music Based on Plutchik's Wheel of Emotions, Journal of Beijing Institute of Technology, 2019, 28(1):67-74.(EI)


·王贝贝,王璐,肖懿,王锐, 基于物理的真实感绘制方法研究进展, CCF 2018-2019中国计算机科学技术发展报告, 机械工业 出版社, 2019-10, pp. 255-299.


·徐翔, 王璐*, 徐延宁, 杨承磊, 孟祥旭, 基于点的全局光照绘制方法综述, 计算机辅助设计与图形学学报,2019,31(5):689-697.(EI)


·Beibei Wang, Lu Wang, Nicolas Holzschuch. Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model. Computer Graphics Forum (Pacific Graphics 2018), 2018, 37 (7):1-10.(SCI, CCF B)


·Liangsheng Ge, Beibei Wang, Lu Wang, Nicolas Holzschuch. A Compact Representation for Multiple Scattering in Participating Media using Neural Networks. Siggraph 2018 Talks, Aug 2018, Vancouver, Canada.


·Lu Wang, Laikuan Wong, Yajie Xu, Xiao Zhou, Siyuan Qiu, Xiangxu Meng, Chenglei Yang*. The design and empirical evaluations of 3D positioning techniques for pressure-based touch control on mobile devices. Personal & Ubiquitous Computing,22(3):525-533, June 2018.(SCI, CCF C)


·Xiang Xu, Beibei Wang, Lu Wang*, Yanning Xu, Tamy Boubekeur. Vectorized Point based Global Illumination on Intel MIC Architecture. Computers & Graphics, 70:206-213, February 2018.(SCI, CCF C)


·Wei Gai.*, Chenglei Yang*, Yulong Bian, Chia Shen*, Xiangxu Meng*, Wang, L.* , Juan Liu, Mingda Dong, Chengjie Niu, Cheng Lin. Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: A New Genre. CHI Conference on Human Factors in Computing Systems. ACM, 2017:5016-5028.(CCF A)


·Xiang Xu, Pei Wang, Beibei Wang, Lu Wang* , Changhe Tu, Xiangxu Meng, Tamy Boubekeur, Efficient Point based Global Illumination on Intel MIC Architecture, EUROGRAPHICS 2016 - Posters, 2016.


·Chun-meng Kang, Lu Wang*, Yan-ning Xu, Xiang-xu Meng, A survey of Photon Mapping State-of-the-Art Research and Future Challenges, Frontiers of Information Technology & Electronic Engineering,17(3):185-199, March 2016.(SCI)


·Chun-meng Kang, Lu Wang*, Yan-ning Xu, Xiang-xu Meng, Yuan-jie Song, Adaptive Photon Mapping Based on Gradient, Journal of Computer Science and Technology, 31(1): 217–224, Jan. 2016. (SCI, CCF B)


·Siyuan Qiu, Lu Wang*, and Laikuan Wong. 2016. Pressure-based touch positioning techniques for 3D objects. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '16). ACM, New York, USA, 199-200.


·Chunmeng Kang, Lu Wang*, Xiangxu Meng, and Yanning Xu. 2016. Progressive photon mapping with sample elimination. In Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '16). ACM, New York, USA, 201-201.


·Liming Lou, Lu Wang*, Xiangxu Meng, Stylized strokes for coherent line drawings, Journal of Computational Visual Media, 1(1):79-89, March 2015.


·Chun-meng Kang, Lu Wang*, Pei Wang, Yan-ning Xu, Xiangxu Meng, Coherent Photon Mapping on the Intel MIC Architecture, Journal of Computer Science and Technology, 30(3):519-527, May 2015. (SCI, CCF B)


·宋元杰,王璐*,孟祥旭,采用Intel集成众核架构的并行光线追踪加速方法,计算机辅助设计与图形学学报,27(12): 2313-2322, 2015.12.(EI)


·陆巧,王璐*,孟祥旭,结合深度图像和强度图像的人脸浅浮雕生成方法,计算机辅助设计与图形学学报,27(7):1172-1181, 2015.7.(EI)


·Qiong Zeng , Ralph R. Martin , Lu Wang, Jonathan A. Quinn , Yuhong Sun , Changhe Tu*, Region-based Bas-relief Generation from a Single Image, Graphical Models(GMOD),76(3):140-151, 2014. (SCI, CCF B)


·Lu Wang*, Li-ming Lou, Cheng-lei Yang, Yue-zhu Huang, Xiang-xu Meng, Portrait drawing from corresponding range and intensity images, Journal of Zhejiang University SCIENCE C (Computers & Electronics), 14(7):530-541, 2013. (SCI)


·Liming Lou, Lu Wang*, Xiangxu Meng, Coherent Stylized Lines for Mesh Surfaces by Contour Triangles, 13th International Conference on Computer-Aided Design and Computer Graphics(CAD/Graphics 2013), pp. 391-392, 2013.(EI)


·Qiao Lu, Lu Wang*, Li-ming Lou, Hai-dong Zheng, Evaluating line drawings of human face, 2013 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2013, no.6694337, pp.1-9. (EI)


·Lu Wang*, Tiow-Seng Tan, Chi-Wan Lim, Xiang-Xu Meng, Cheng Du, Zhen-fang Ji, Efficient Implementation of Point Set Reconstruction by Multi-Layer Peeling Algorithm, Computers & Graphics, 35(2):208-217, 2011 April. (SCI,CCF C)


·Chenglei Yang, Lu Wang*, Bing Sun, Xu Yin, Xiaoting Wang, Li Liu, Lin Lu, Natural Interaction Based Online Military Boxing Learning System, International Journal of Distance Education Technologies (IJDET),11(3):98-108,2013.(EI)


·屠建军,王璐*,屠长河,孟祥旭,基于GPU的网格模型平滑阴影的实时绘制,计算机辅助设计与图形学学报, 23(1):138-143, 2011. (EI)


·Lu Wang*, Hai-sen Zhao, Wan Chen, Cheng-lei Yang, Xiang-xu Meng, O3D-based personal museum designing system in virtual learning environment, Int. J. Cont. Engineering Education and Life-Long Learning, 21(1):55-71, 2011. (EI)


·Lu Wang*, Jian-wei Guo, Cheng-lei Yang, Hai-seng Zhao, Xiang-xu Meng, O3D-Based Game Learning Environments for Cultural Heritage Online Education. Entertainment for Education, Lecture Notes in Computer Science, v.6249:417-428, 2010. (EI)


·Hai-sen Zhao, Lu Wang*, Jian-wei Guo, Yin-ping Zhou,Yuan wang, Xiao-nan Cao, Cheng-lei Yang, Xiang-xu Meng, Design and Implementation of Personal Museum-based on O3D,The 14th Global Conference on Computers in Education, 2010, pp.128-132.


·Lu Wang*, Tiow-Seng Tan, Chi-Wan Lim, Cheng Du, Xiang-xu Meng, Streaming Surface Reconstruction on Spacially Coherent Point Sets, Pacific Graphics 2009, pp.59-62.


·Lu Wang*, Chun-mei Duan, Cheng-lei Yang, Xiang-xu Meng, Real-time Cartoon-style Rendering of Coarse mesh surfaces, Aisagraph2008, Tokyo, Japan, 2(2):86-93, 2008.


·Lu Wang, Changhe Tu*, Wenping Wang, Xiangxu Meng, Bin Chan and Dongming Yan, Silhouette smoothing for real-time rendering of mesh surfaces, IEEE Transactions on Visualization and Computer Graphics, 14(3): 640-652,2008. (SCI,CCF A)


·Lu Wang, Chenglei Yang*, Meng Qi, Rui Wang, Xiangxu Meng, Xiaoting Wang, Design of a Walkthrough System for Virtual Museum Based on Voronoi Diagram, The 3rd International Symposium on Voronoi Diagrams in Science and Engineering (ISVD 2006), Canada,2006.(EI)


·Chenglei Yang, Pu Shi, Wei Zao, Lu Wang, Xiangxu Meng*, Jiaye Wang, New Intersection Algorithm of Convex Polygons Based on Voronoi Diagrams, The 3rd International Symposium on Voronoi Diagrams in Science and Engineering (ISVD 2006), Canada,2006. (EI)


·Xiangxu Meng, Meng Qi, Chenglei Yang, Lu Wang, Path Planning in Virtual Museum Based on Polygon’s Voronoi Diagram, Proceedings of Edutainment 2006, Hangzhou, China, 2006.(EI)


·Yang Chenglei, Lu Wang*, Wang Xiaoting, Xu Yanning, Meng Xiangxu, A System Framework and Key Techniques for Multi-user Cooperative Interaction in Virtual Museum Based on Voronoi Diagram, The 9th International Conference on CSCW in Design,May 24-26, 2005, Coventry, UK. pp. 966-970.(EI)


·Xu Yanning, Lu Wang, Wang Xiaoting, Yang, Cheng-lei, Meng Xiang-xu, Gong Bin, Cooperative Design and Data Management of Virtual Museum Based on Voronoi Diagram, The 9th International Conference on CSCW in Design,May 24-26,2005,Coventry,UK. p889-892.(EI)


参与科研项目



·2020.11-2023.10 三维离散数据处理与可视化技术研发,国家重点研发计划(2020YFB1708903),课题,负责人:孟祥旭

·2017.07-2020.12 数字媒体高真实感并行渲染关键技术与高性能应用软件系统,国家重点研发计划 (2017YFB0203000),项目,负责人:孟祥旭

·2012.01-2015.12 真实感动漫渲染系统研究与应用,863计划(2012AA01A306),负责人:屠长河

·2013.01-2015.12 飞翔影院关键技术研究,国家科技支撑计划(2013BAH39F02),负责人:杨承磊

·2011.01-2014.12 数字多媒体表示与处理理论及关键技术,NSFC-广东联合基金项目(U1035004),负责人:孟祥旭





专利



·王璐,许斌,徐延宁,屠长河,孟祥旭,居佳佳,一种集群渲染过程中镜头共享数据管理的方法,山东大学,ZL201510810897.9,2015.11.19(2017.6.16授权)

·王璐,王佩,屠长河,基于Intel众核架构对等模式的光线追踪加速方法,山东大学,ZL201410408789.4,2014.8.19(2017.3.1授权)

·王璐,李冰辉,徐延宁,孟祥旭,陆巧,孟祥雨,一种基于测量数据的BRDF反射模型衍生方法,山东大学,ZL201510128193.3,2015.3.23(2018.7.27授权)

·王璐,徐翔,徐延宁,孟祥旭,在Intel MIC硬件架构下的基于点的全局光照场景渲染方法,山东大学,ZL201610624117.6,2016.8.2(2018.10.30授权)

·王璐,康春萌,徐延宁,孟祥旭,徐晓峰,高增辅,一种基于样本消除的渐进式光子映射优化方法,山东大学,ZL201610555035.0,2016.7.14(2018.11.9授权)

·王璐,徐延宁,孟祥雨,徐翔,康春萌,孟祥旭,一种基于光子映射的分布式全局光照计算方法,山东大学,ZL201610556643.3,2016.7.14(2018.11.30授权)

·王璐,王欣,康春萌,徐延宁,孟祥旭,马蕾蕾,一种基于多边形空间划分的光子映射优化方法、装置及系统,发明专利,山东大学,ZL 201910457850.7,2019.5.29(2020.10.02授权)

·康春萌,王璐,崔云鹏,徐延宁,屠长河,孟祥旭,一种基于点缓存的光子映射加速方法,山东大学,ZL201410409863.4,2014.8.19(2017.1.4授权)

·康春萌,王璐,王佩,徐延宁,孟祥旭,用于MIC架构协处理器的光子映射并行方法,山东大学,ZL201510143989.6,申请日2015.3.30(2017.6.16授权)

·康春萌,王璐,徐延宁,孟祥旭,宋元杰,孟祥雨,一种基于梯度的自适应光子映射优化算法,山东大学,ZL201510128201.4,2015.3.23(2017.06.20授权)

·徐延宁,孟祥旭,龚斌,陆巧,王璐,岳双燕,徐安敏,基于相机光源阵列模式的真实感材质测量装置及方法,山东大学,ZL201510145707.6,2015.3.30(2017.12.01授权)

·徐延宁,王璐,岳双燕,孟祥旭,徐翔,龚斌,一种基于光度立体视觉的测量材质几何特征重构方法,山东大学,ZL201610158585.9,2016.3.18(2017.3.29授权)

·徐延宁,王璐,徐安敏,孟祥旭,徐翔,龚斌,一种基于真实材质测量数据的光照建模方法,山东大学,ZL201610157317.5,2016.3.18(2017.05.24授权)

·宋元杰,王璐,徐延宁,康春萌,王佩,孟祥雨,基于Intel众核架构的光线追踪并行优化方法,山东大学,ZL201510152061.4,2015.4.1(2017.4.12授权)


教材

1.孟祥旭,李学庆,杨承磊,王璐,人机交互基础教程(第3版),清华大学出版社,432千字,2016



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