人机交互与虚拟现实
·Yulong Bian, Chenglei Yang*, Chao Zhou, Juan Liu, Wei Gai, Xiangxu Meng, Feng Tian, Chia Shen, Exploring the Weak Association between Flow Experience and Performance in Virtual Environments. Conference on Human Factors in Computing Systems. CHI 2018: 1-12.
·Dongdong Guan, Chenglei Yang*, Weisi Sun, Yuan Wei, Wei Gai, Yulong Bian, Juan Liu, Qianhui Sun, Siwei Zhao, Xiangxu Meng. Two Kinds of Novel Multi-user Immersive Display Systems. CHI 2018: 1-12.
·Cheng Lin, Xiaowen Sun, Chenglei Yue, Chenglei Yang, Wei Gai, Pu Qin, Juan Liu, Xiangxu Meng. A Novel Workbench for Collaboratively Constructing 3D Virtual Environment. Procedia Computer Science, 270-276, 2018.
·Sa Xiao, Yulong Bian, Chenglei Yang, Xiangxu Meng, Shijun Liu, Min Li, Qianhui Sun, Guowen Qi, Juan Liu, Nianmei Zhou, YuanWei. Optimal Device Choice and Media Display: A Novel Multimedia Exhibition System Based on Multi-terminal Display Platform. Procedia Computer Science, 103-109,2018.
·Gai W, Yang C, Bian Y, et al. Supporting easy physical-to-virtual creation of mobile vr maze games: a new genre. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 2017: 5016-5028.
·Xiaowen Sun, Yafang Wang, Gerard de Melo, Wei Gai, Yuliang Shi, Lu Zhao, Yulong Bian ,Juan Liu, Chenglei Yang, Xiangxu Meng: Enabling Participatory Design of 3D Virtual Scenes on Mobile Devices. WWW (Companion Volume)2017:473-482.
·秦溥, 杨承磊,李慧宇, 卞玉龙, 王秋晨, 刘娟, 王玉超, 孟祥旭, 采用 MEMS 传感器感知的虚拟现实射击识别设备与系统, 计算机辅助设计与图形图像学报, 29(11):2083-2090,2017
·Bian Y., Yang C. *, Guan D., Xiao S., Gao F., Shen C., Meng X., Feedback Strategy on Chinese Students’ Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio, CHI 2016, San Jose, USA, 2016.5.7-5.12
·Bian Y, Yang C, Gao F, et al. A framework for physiological indicators of flow in VR games: construction and preliminary evaluation. Personal and Ubiquitous Computing, 2016, 20(5): 821-832.
·Xiyu Bao,Xianwen Sun,Yulong Bian,Hao Liu,Chenglei Yang,Shijun Liu,Lei Meng,An Interactive Graphical Interface for Retrieving Multi-Attribute Data:A Case Study on Historical Relics Retrieval in 3D Digital Museum,In International Conference on Identification, Information, and Knowledge in the Internet of Things (IIKI),73-78, 2016.
·盖伟,崔婷婷,杨承磊*,王楚天,于洪达,关东东,孟祥旭,支持观众群体交互的超感影院系统,计算机辅助设计与图形学学报,2015,27(12):2393 ~ 2401
·Shuo Feng, Wei Gai, Yanning Xu, Tingting Cui, Pu Qin, Huiyu Li, Dongdong Guan, Cehnglei Yang, Xiangxu Meng, Shooting Recognition and Simulation in VR Shooting Theaters, Computer Vision,Springer Berlin Heidelberg:286-292,2015.
·Yulong Bian,Fengqiang Gao,Chenglei Yang,Hanchao Li,Xiaowen Sun,Xiangxu Meng,Yu Wang,A Physiological Evaluation Model for Flowexperience in VR Games: Construction and Preliminary Test,In International Conference on Identification, Information, and Knowledge in the Internet of Things (IIKI),244-249,2015.(EI)
·殷旭,俞雅玲,王媛,杨承磊*,采用良好触控体验尺寸的自适应用户界面生成方法,计算机辅助设计与图形学学报,2014,26(4):662 ~ 668
·Yu H., Li H., Sun W., Gai W., Cui T., Wang C., Guan D., Yang Y., Yang C. *, Zeng W., A two-view VR shooting theater system, VRCAI 2014, Shenzhen, P. R. China, 2014.11.30-12.2.
·Wei Gai,Lin Lu,Chenglei Yang,Shuo Feng,Tingting Cui,Xiangxu Meng,Computing realistic images for audience interaction in projection-based multi-view display system,In UTC-ATC-ScalCom,IEEE: 789-793,2014.
·Chenglei Yang*, Lu Wang, Bing Sun, Xu Yin, Xiaoting Wang, Li Liu, Lin Lu, Natural Interaction Based Online Military Boxing Learning System, International Journal of Distance Education Technologies (IJDET), 2013, 11(3): 98-108
·Chuan Niu, Fan Zhong, Songhua Xu, Chenglei Yang*, Xueying Qin, Cylindrical panoramic mosaicing from a pipeline video through MRF based optimization, The Visual Computer, 2013, 29(4): 253-263
·Wang Lu*, Lou Li-ming*, Yang Cheng-lei, Huang Yue-zhu, Meng Xiang-xu, Portrait drawing from corresponding range and intensity images, Journal of Zhejiang University SCIENCE C, 2013, 14(7): 530-541.
·Lu Wang*, Hai-sen Zhao, Wan Chen, Cheng-lei Yang, Xiang-xu Meng, O3D-based personal museum designing system in virtual learning environment, International Journal of Continuing Engineering Education and Life Long Learning, 2011, 21(1): 55-71.
·Wang L. *, Guo J., Yang C., Zhao H., Meng X., O3D-based game learning environments for cultural heritage online education, In Entertainment for Education. Digital Techniques and Systems 2010 (pp. 417-428), Springer Berlin Heidelberg.
·Huang YueXhu*, MARTIN Ralph R., ROSIN Paul L., MENG XiangXu, YANG ChengLei, Expressive line drawings of human faces from range images, Science in China Series F: Information Sciences, 2009, 52(2): 295-307.
·Chunmei Duan, Xiangxu Meng*, Chenglei Yang, Changhe Tu,How to make local image features more efficient and distinctive, Computer Vision, IET, 2008, 2(3): 178-189.
·Huang Y. *, Meng X., Yang C., Liu S., A Visual Lens Toolkit for Mobile Devices. In Asia-Pacific Service Computing Conference, The 2nd IEEE 2007 (pp. 473-479), Tsukuba Science City, 2007.12.11-12.14
·黄月珠*,杨承磊,孟祥旭,张倩,移动设备上基于三维模型的线条画绘制,计算机辅助设计与图形学学报,2007,19(8):1075 ~ 1079
·Li Z., Meng X., Xiang H., Yang C., Gesture-based Interaction in Digital Museum, HCI International 2003, Crete, Greece
计算几何
·魏静如,吕琳*,杨承磊,复杂区域的光源优化布局算法,计算机辅助设计与图形学学报,2015,27(10):1944 ~ 1949
·Cheng-Lei Yang*, Wei-Zhen Wang, Yi-Jun Yang, Lin Lu, Zhi-Jie Zhu, Binhai Zhu, Wei Zeng, Weak visibility polygons of NURBS curves inside simple polygons, Journal of Computational and Applied Mathematics, 2014, 256: 1-115
·Yi-Jun Yang*, Wei Zeng, Cheng-Lei Yang, Bailin Deng, Xiang-Xu Meng, S. Sitharama Iyengar, An algorithm to improve parameterizations of rational Bézier surfaces using rational bilinear reparameterization, Computer-Aided Design, 2013, 45(3): 628-638.
·Liu W., Lu L., Levy B., Yang C. *, Meng X., Centroidal Voronoi Tessellation of Streamlines for Flow Visualization, Tenth International Symposium on Voronoi Diagrams in Science and Engineering 2013 (pp.75-81), Saint Petersburg, Russia, 2013,7.8-7.10.
·赵海森,杨承磊*,吕琳,王筱婷,杨义军,孟祥旭,多边形中的点可见性快速算法,计算机辅助设计与图形学学报,2013,25(3):331 ~ 340 (CAD/CG2012会议最佳学生论文奖)
·Yi-Jun Yang, Wei Zeng, Cheng-Lei Yang*, Xiang-Xu Meng, Jun-Hai Yong, Bailin Deng, G1 continuous approximate curves on NURBS surfaces, Computer-Aided Design, 2012, 44(9): 824-834
·Lin LU, Chenglei YANG*, Jiaye WANG, Point visibility computing in polygons with holes, Journal of Information & Computational Science, 2011, 8(16): 4165-4173
·Lu L., Yang C. *, Wang W., Zhang J., Voronoi-Based Potentially Visible Set and Visibility Query Algorithms, Voronoi Diagrams in Science and Engineering (ISVD), 2011 Eighth International Symposium on (pp. 234-240), Qingdao, P. R. China, 2011.6.28-6.30
·汪嘉业,杨承磊*,张彩明,计算线段集合的相交直线及其最大存在范围,软件学报,2008,19(11):3053 ~ 3060
·Yang C. *, Meng Q., Wang J., Wang X., Meng X., Shortest Path Queries in a Simple Polygon for 3D Virtual Museum, Computational Science and Its Applications–ICCSA 2007 (pp. 110-121), Kuala Lumpur, Malaysia, 2007.8.26-8.29
·Yang C. *, Shi P., Zao W., Wang L., Meng X., Wang J., New Intersection Algorithm of Convex Polygons Based on Voronoi Diagrams, 3rd International Symposium on Voronoi Diagrams in Science and Engineering 2006 (pp. 224-229), Banff, Canada, 2006.7.2-7.5
·Wei Zeng*, XiangXu Meng, ChengLei Yang, Lei Huang, Feature extraction for online handwritten characters using Delaunay triangulation, Computers & Graphics, 2006, 30(5): 779-786.
·Yang C. *, Meng Q., Meng X., Li X., Wang J., A New Fast Algorithm for Computing The Distance between Two Disjoint Convex Polygons Based on Voronoi Diagram, 2nd China-Korea Joint Conference on Geometric and Visual Computing (CKJC), Hangzhou, P. R. China, 2006.8.23-8.25
·Yang Cheng-Lei*, Wang Jia-Ye, Meng Xiang-Xu, Upper bounds on the size of inner Voronoi diagrams of multiply connected polygons, J. Software, 2006, 17(7): 1527-1534
·杨承磊*,孟祥旭,李学庆,龚斌,屠长河,基于无向图的图象整体骨架表示模型及其算法,计算机学报,2000,23(3):293 ~ 299
·杨承磊*,孟祥旭,李学庆,龚斌,屠长河,带状图象交叉区域的骨架求解算法,计算机辅助设计与图形学学报,2000,12(9):677 ~ 681