·Wei Gai, Chenglei Yang, Yulong Bian, Chia Shen, Xiangxu Meng, Lu Wang, Juan Liu, Mingda Dong, Chengjie Niu, Cheng Lin, Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: a New Genre, In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems(CHI), 5016-5028, 2017.(CCF-A)
·Yulong Bian, Chenglei Yang, Chao Zhou, Juan Liu, Wei Gai, Xiangxu Meng, Feng Tian, Chia Shen, Flow Experience: Exploring Reasons and Solutions of the Weak Association between Flow and Performance in Virtual Environment, In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI), 2018.(CCF-A)
·Dongdong Guan, Chenglei Yang, Weisi Sun, Yuan Wei, Wei Gai, Yulong Bian, Juan Liu, Huiyu Li, Qianhui Sun, Xiangxu Meng, Two Kinds of Novel Multi-user Immersive Display Systems, In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI), 2018.(CCF-A)
·WeiGai, Nianmei Zhou, Yuqiu Wang, Ran Liu, Hao Liu, Xiangxu Meng, Chenglei Yang, PaperStory: A Novel Genre to Inherit Handicrafts Using Virtual Reality, APMAR, 2018 (Workshop).
·Qianhui Sun, Zheng Zeng, Yingjie Song, Wei Gai, Yeqing Chen, Xinpei Jin, Chenglei Yang, Xiangxu Meng, HoloLens-Based Visualization Teaching System for Algorithms of Computer Animation, APMAR, 2018 (Workshop).
·Xiaowen Sun, Yafang Wang, Gerard de Melo, Wei Gai, Yuliang Shi, Lu Zhao, Yulong Bian, Juan Liu, Chenglei Yang, Xiangxu Meng, Enabling Participatory Design of 3D Virtual Scenes on Mobile Devices. In Proceedings of the 26th International Conference on World Wide Web Companion(WWW), 473-482, 2017.(CCF-A)
·Wei Gai, Chenglei Yang, Yulong Bian, Mingda Dong, Juan Liu, Yifan Dong, Chengjie Niu, Cheng Lin, Xiangxu Meng, Chia Shen, UbiMaze: A New Genre of VirtualReality Game Based on Mobile Devices, In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, ACM: 591-593, 2016.(EI,CCF-B)
·Shuo Feng, Wei Gai, Yanning Xu, Tingting Cui, Pu Qin, Huiyu Li, Dongdong Guan, Cehnglei Yang, Xiangxu Meng, Shooting Recognition and Simulation in VR Shooting Theaters, Computer Vision, Springer Berlin Heidelberg: 286-292, 2015.(EI)
·Wei Gai, Lin Lu, Chenglei Yang, Shuo Feng, Tingting Cui, Xiangxu Meng, Computing realistic images for audience interaction in projection-based multi-view display system, In UTC-ATC-ScalCom, IEEE: 789-793, 2014.(EI)
·Wei Gai, Zhiquan Feng, Bo Yang, Yan Lin, Xianhui Song, 3D Hand Motion Tracking Using Improved Hidden Markov Model of Behavior, JCP: 7(3), 730-735, 2012(EI).
·盖伟, 崔婷婷, 杨承磊, 王楚天, 于洪达, 关东东, 孟祥旭, 支持观众群体交互的超感影院系统, 计算机辅助设计与图形图像学报, 27(12):2393-2401, 2015.(EI)
·Zhiquan Feng, Bo Yang, Yi Li, Haokui Tang, Yanwei Zheng, Wei Gai, Yan Lin, Xianhui Song, Freehand Tracking Based On Behavioral Model Analysis. The International Conference on Virtual Reality and Visualization (ICVRV’11): 103-108, 2011(EI).
·Yan Lin, Zhiquan Feng, Bo Yang, Wei Gai, Xianhui Song, Research on State Prediction Based on Multi-Model Fusion, Journal of software, 7(2): 352-357, 2012(EI)
·Xianhui Song, Zhiquan Feng , Bo Yang, Wei Gai, Yan Lin, Research on Grasping Hand Gesture Based on Analysis of Occluded Information, Journal of Computer, 7(3): 768-773, 2012(EI)